colour turbulence
Description
Original concept recreated by filtering. Such a filter is built up by two parts: first, generating a basic texture. Original image looked way similar to a turbulence/fractal noise, however it turns out it is a tad bit different looking. The other part is mapping a colour gradient to the textures luminance levels. Theoretically that is a pretty straightforward thing to achieve, however there are some problems with it. First and foremost the shallow colour depth how it is rendered, resulting in banding -even more than present on the original image. Blurring may be used but I rather not have included that in the filter chain. Other problems with gradient mapping are somewhat can be handled. It is achieved by a component transfer filter primitive that uses table inputs on the rgb channels. That means you are strict to represent a gradient where each step is in equal distances. The one used on this image consists of 26 steps -visible larger steps needed to be covered by more steps of the similar length-. Matching a custom gradient with that model is a quite tedious process with trial and error.
License
More about SVG
Size 0.03 MB
Date: 24/11/2020
No. of downloads: 64